
Jem and Tessa. Pro kept crashing while I was trying to finish this up. I think it's not a fan of this particular love-triangle pairing.

I'm going to have a lot of fun refining these guys (and ladies, of course) in my spare time!
Ookami swore softly at the sight of blood running down the man’s face. He bent down and checked for a pulse and exhaled when he found it. Unconscious. Examining him more closely, he found a small gash on the side of his head. Not too deep. He intended only to give this man a scare before leaving his mark, but he was glad to see he hadn’t accidentally killed him.
Omega Commissions: Changes and Updates: All right kids. I'm happy with this so I've made updates! NOTE: The tabs above! Each with their helpful points if interest. Notably Conside...
To me it seems like movies and games have been colliding more and more. I've had more fulfillment in the games I've played than many of the movies I've watched lately.
Game Producers are story tellers. Games tell interactive stories. I don't understand why the segregation is necessary. I understand why the idea is scary.
Hollywood (in general) wrote the book on film making, sure. But I think it's afraid to admit that they're going a bit stale. How many films have relied on remakes and book properties and milking cash cows? The ONLY original film I've enjoyed lately was The Rite.
And if I'm really honest with myself, it was primarily because the leading actor (Not Anthony Hopkins, the young kid) Has the PERFECT face to play a character of mine in my wildest dreams even if he's a bit old. (lolol) The Woman in Black (With Daniel Radcliffe) also looks interesting. I'm really hoping it's awesome.
Most films these days Are slappily put together and rely way to heavily on special effects (AKA "SHINY COLOURS") to distract the what-I-assume-to-be Sheep of an audience that Hollywood has been treating us as. So In that sense, I've just felt as though movies are an insult to my intelligence lately. Like they're talking down to me because they've gotten so hung up on themselves they've lost sight of what actual storytelling is.
"Just throw some colours and 3D their way. They'll fall for that"
Game companines have to spend time to develop their franchises. Especially those that span over multiple titles. That requires an engaging story FIRST and then the graphics and such to support that. And after doing ALL OF THAT WORK, of course the company wants to make sure that their mind baby is taken care of and the story that they intended from the beginning is told properly.
You don't want to spend all that work crafting some intricate glass blown vase only to hand it over to some clumsy idiot who's probably going to drop it, after all.
Obviously, I hope that this works. I love the Assassins Creed series, I really do not want to see it fail as a film-or get hung up on the development process.
Maybe if this film succeeds, Hollywood should take note instead of being afraid. After all, an expansion of your resources is never a bad thing. Team up with new thinkers and embrace new concepts, then maybe I'll stop waiting for movies to come out on free tv/netflix or something.
It really, really, is about practice and getting your hands dirty.
It doesn't matter what your last image looked like, only what you plan to do next.
The finished image is a pattern that's already been made. Once you decide it's done, then really all it's good for is progressing away from as a learning tool. Or perhaps marketing. Which might make you a student, or a salesman - but as far as being an artist goes, that only happens when you are making art. The finished image is useless. Maybe it was your masterpiece, or a crappy warm-up sketch with unfamiliar tools - but once you step away from it, then it's no longer art in the making.
Which means don't get hung up on stuff you made that you don't like. It's out of you and fixed into form and frankly inert, unless you do more to it (in which case it's still present tense, not past). And don't preen over stuff you made that you do like, or endlessly regurgitate that thing you do that you think you do so well (or at least do comfortably). Instead, get busy making something else, something new.
Your past creations do not limit nor define your untried future efforts. You are completely free to draw your next image in any way you want, in any way you haven't tried before. Because whatever you made before is dead, unless you choose to bring it with you, unless you choose to stay stuck in it.
That art is dead the minute you set down your pencil. Oh, this is not to say it's not valuable, or worth considering, or admiring or critiquing or whatever. But that's the realm of the viewer, the critic, the colleague, the rival, the fan, blah blah etc. But for the artist (by definition: the one making art) the finished piece, however, is simply in the way to the next thing. It's taking up space on the easel, tying up processing power on your computer, filling up your mind with judgments and assessments of old marks and old lines.
Here's what you do: when you finish something, you turn it over and begin again. And when you finish that, you start something else. And so on, until your hands fail you.
Anything else, from wallowing in your perceived Failures As An Artist - or worse: wallowing in your perceived Triumphs As An Artist sucks away time, thought and energy that you could be using to uncover Whatever Comes Next. You kind of need to stop looking in the rearview mirror and get on with the drawing at hand. Unless, OBVIOUSLY, this does not apply to you :B
tl;dr -
Being an artist does not mean accumulating a collection of beautiful images; mere inventory.
It could all burn in a fire, and it would not matter. It means constantly starting over and making.
He was currently engrossed in the game he was playing, brow furrowed in concentration as the pale white robed figure of his avatar perched precariously on the edge of a rooftop.
“I’ve done this before.” He said.
“Famous last words.”
“Shut up.” Dr. Anders smiled crookedly.
The figure on the TV dived awkwardly off the rooftop, clumsily lashing a blade out before his body landed on the dirt below. The game screen shuddered and displayed a game over message. Anders swore.